
About Me

Mind Palace
For a college courses, I was tasked with designing a fictional product that would solve a real world problem. Me and my team created Mind Palace; a space built for mental health awareness amongst college students. As the primary web developer, I built personal profile, forum, and direct messaging functionality as well as informational tabs.
Real Estate Advertisement
Over the Summer of 2022, I created demo videos for potential real estate advertisements to be posted on Ty Evans' social media pages.

Trowel
Dandy Hacks is an official MLH run hackathon at the University of Rochester. Our team of three delivered a game leveraging C# and the Unity engine and I contributed custom music, character and enemy sprites, and animations. We created Trowel, a rogue-like video game with a heavy emphasis on min-maxing mechanics. For this project, I was primarily focused on visual design. I created all of the sprites and pixel art aside from the randomized tile sets. I also programmed the audio events directly into Unity, from sound effects to music.

About Me

Mind Palace
For a college courses, I was tasked with designing a fictional product that would solve a real world problem. Me and my team created Mind Palace; a space built for mental health awareness amongst college students. As the primary web developer, I built personal profile, forum, and direct messaging functionality as well as informational tabs.
Real Estate Advertisement
Over the Summer of 2022, I created demo videos for potential real estate advertisements to be posted on Ty Evans' social media pages.

Trowel
Dandy Hacks is an official MLH run hackathon at the University of Rochester. Our team of three delivered a game leveraging C# and the Unity engine and I contributed custom music, character and enemy sprites, and animations. We created Trowel, a rogue-like video game with a heavy emphasis on min-maxing mechanics. For this project, I was primarily focused on visual design. I created all of the sprites and pixel art aside from the randomized tile sets. I also programmed the audio events directly into Unity, from sound effects to music.

About Me

Mind Palace
For a college courses, I was tasked with designing a fictional product that would solve a real world problem. Me and my team created Mind Palace; a space built for mental health awareness amongst college students. As the primary web developer, I built personal profile, forum, and direct messaging functionality as well as informational tabs.
Real Estate Advertisement
Over the Summer of 2022, I created demo videos for potential real estate advertisements to be posted on Ty Evans' social media pages.

Trowel
Dandy Hacks is an official MLH run hackathon at the University of Rochester. Our team of three delivered a game leveraging C# and the Unity engine and I contributed custom music, character and enemy sprites, and animations. We created Trowel, a rogue-like video game with a heavy emphasis on min-maxing mechanics. For this project, I was primarily focused on visual design. I created all of the sprites and pixel art aside from the randomized tile sets. I also programmed the audio events directly into Unity, from sound effects to music.

About Me

Mind Palace
For a college courses, I was tasked with designing a fictional product that would solve a real world problem. Me and my team created Mind Palace; a space built for mental health awareness amongst college students. As the primary web developer, I built personal profile, forum, and direct messaging functionality as well as informational tabs.
Real Estate Advertisement
Over the Summer of 2022, I created demo videos for potential real estate advertisements to be posted on Ty Evans' social media pages.

Trowel
Dandy Hacks is an official MLH run hackathon at the University of Rochester. Our team of three delivered a game leveraging C# and the Unity engine and I contributed custom music, character and enemy sprites, and animations. We created Trowel, a rogue-like video game with a heavy emphasis on min-maxing mechanics. For this project, I was primarily focused on visual design. I created all of the sprites and pixel art aside from the randomized tile sets. I also programmed the audio events directly into Unity, from sound effects to music.