Game Design

Blender

I have been learning Blender for CSC 131 and have developed skills in lighting, texturing, and modeling. So far, I have rendered images and videos in Blender's three main render engines (Workbench, Eevee, and Cycles) and have learned how to animate using curves and camera tracking. I will also be learning physics and particle simulations.

Trowel

Dandy Hacks is an official MLH run hackathon at the University of Rochester. Our team of three delivered a game leveraging C# and the Unity engine and I contributed custom music, character and enemy sprites, and animations. We created Trowel, a rogue-like video game with a heavy emphasis on min-maxing mechanics. For this project, I was primarily focused on visual design. I created all of the sprites and pixel art aside from the randomized tile sets. I also programmed the audio events directly into Unity, from sound effects to music.